I'm a graphic and brand designer with a background in motion and 3D production. My BA at KSADA covered typography and visual communication. After that, a commercial studio: 40+ animations across 8 coordinated shows, character design, rigging in Blender and After Effects. That's where I learned what it takes to keep a visual system consistent when production moves fast.
At OuiRace I built the full visual identity: logo, palette, typography. Then I generated 30+ app illustrations with Leonardo AI, modeled the 3D mascot in Blender, and handled the print side from bleed specs to CMYK export. At Relief Applications I recreate illustration styles using Midjourney and NanoBanana, produce animated stories with Seedance AI, and contribute to the company's own branding. My MA in Interaction Design from MOME changed how I think about brand work. A system has to survive handoffs, new formats, and people who are not designers. That's a different problem from making something look good once.
Brand systems that scale. Logo through full guidelines, tested across print and digital before the job is done.
AI workflows that cut time without cutting quality. Midjourney, NanoBanana, Seedance — with manual curation and Photoshop at every step.
Print-to-digital fluency. Bleed specs, CMYK, and web compression are not separate disciplines in my process.
Creative at Work
Workshop Facilitator
Design Thinker
Great Presenter
Team Player
Successfully Graduated
Always Learning